
Florestan Bronstein
United Highsec Front The 99 Percent
365
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Posted - 2012.01.10 13:16:00 -
[1] - Quote
thanks for the quote, I had not seen this thread when I wrote the post.
As I wrote in the other thread, the PL forum mirror taken last year (e.g. http://jdel.eu/pandemic/forums/forum-123-.html) is a very interesting source of information & brainstorming on spying and spy detection.
I just want to emphasize one thing: don't allow yourself to get crazy about spies.
It's fine to put prevention and detection methods into place that would put most RL corporations (who actually have valuable IP to protect) at shame, but you should try to keep these things out of the limelight and really limit the number of people coming into contact with it.
Paranoia of spies is way more destructive to the motivation and cohesion of any corporation than whatever information the spies are passing on.
Openly ridicule any person that is speculating about other corp members being spies (and check into the claims silently), don't allow paranoia and denunciation to spread.
Don't tell your fleet "we just lost because they had intel on every single move of us" even if it is true (and make a few "spies, please x up" jokes when it is obvious).
If you are a larger corporation it is almost impossible to get rid off low-level spies. Booting them doesn't help a lot, as they'll just keep coming back with other characters/accounts.
A spy that you have known about for a long time is a spy that you might be able to feed wrong info at the one time it actually matters. A spy that you kicked has already been replaced with a spy you don't know about.
Consider making (internal) information that you know to be leaked public in the first place, it ridicules spies and removes the psychological impact of knowing to be spied upon on your own guys. Look at the way GSF cross-posts their Alliance News to kugu for an example of this policy.
Spies with director access or as FCs are a different matter and should be taken very seriously - but in these positions burnout and frustration making your own people switch sides are more likely than planned infiltration.
Try to get spies engaged in your community, have them make friends in your corporation, try to offer them fun ops and make them spend much more time with your guys than with their "real" home. Think of the parable about the teacher who knows that one of his students will become a great leader but doesn't know which one. If you can run your corp in a way that would make a spy want to change sides, your regular members will profit, too. It's the only way to win the spy game. |